horizontal velocity
Feature Impact Analysis on Top Long-Jump Performances with Quantile Random Forest and Explainable AI Techniques
Gan, Qi, Clémençon, Stephan, El-Yacoubi, Mounîm A., Nguyen, Sao Mai, Fenaux, Eric, Jelassi, Ons
Biomechanical features have become important indicators for evaluating athletes' techniques. Traditionally, experts propose significant features and evaluate them using physics equations. However, the complexity of the human body and its movements makes it challenging to explicitly analyze the relationships between some features and athletes' final performance. With advancements in modern machine learning and statistics, data analytics methods have gained increasing importance in sports analytics. In this study, we leverage machine learning models to analyze expert-proposed biomechanical features from the finals of long jump competitions in the World Championships. The objectives of the analysis include identifying the most important features contributing to top-performing jumps and exploring the combined effects of these key features. Using quantile regression, we model the relationship between the biomechanical feature set and the target variable (effective distance), with a particular focus on elite-level jumps. To interpret the model, we apply SHapley Additive exPlanations (SHAP) alongside Partial Dependence Plots (PDPs) and Individual Conditional Expectation (ICE) plots. The findings reveal that, beyond the well-documented velocity-related features, specific technical aspects also play a pivotal role. For male athletes, the angle of the knee of the supporting leg before take-off is identified as a key factor for achieving top 10% performance in our dataset, with angles greater than 169°contributing significantly to jump performance. In contrast, for female athletes, the landing pose and approach step technique emerge as the most critical features influencing top 10% performances, alongside velocity. This study establishes a framework for analyzing the impact of various features on athletic performance, with a particular emphasis on top-performing events.
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- Europe > France > Île-de-France > Paris > Paris (0.04)
Enhancing Multirotor Drone Efficiency: Exploring Minimum Energy Consumption Rate of Forward Flight under Varying Payload
Patnaik, Ayush, Michel, Nicolas, Lin, Xinfan
Multirotor unmanned aerial vehicle is a prevailing type of aircraft with wide real-world applications. Energy efficiency is a critical aspect of its performance, determining the range and duration of the missions that can be performed. In this study, we show both analytically and numerically that the optimum of a key energy efficiency index in forward flight, namely energy per meter traveled per unit mass, is a constant under different vehicle mass (including payload). Note that this relationship is only true under the optimal forward velocity that minimizes the energy consumption (under different mass), but not under arbitrary velocity. The study is based on a previously developed model capturing the first-principle energy dynamics of the multirotor, and a key step is to prove that the pitch angle under optimal velocity is a constant. By employing both analytical derivation and validation studies, the research provides critical insights into the optimization of multirotor energy efficiency, and facilitate the development of flight control strategies to extend mission duration and range.
- North America > United States > California > Yolo County > Davis (0.14)
- North America > United States > New York > New York County > New York City (0.04)
- Energy (1.00)
- Transportation > Air (0.68)
- Aerospace & Defense > Aircraft (0.67)
- Information Technology > Robotics & Automation (0.49)
Listen to the Waves: Using a Neuronal Model of the Human Auditory System to Predict Ocean Waves
Matysiak, Artur, Roeber, Volker, Kalisch, Henrik, König, Reinhard, May, Patrick J. C.
Artificial neural networks (ANNs) have evolved from the 1940s primitive models of brain function to become tools for artificial intelligence. They comprise many units, artificial neurons, interlinked through weighted connections. ANNs are trained to perform tasks through learning rules that modify the connection weights. With these rules being in the focus of research, ANNs have become a branch of machine learning developing independently from neuroscience. Although likely required for the development of truly intelligent machines, the integration of neuroscience into ANNs has remained a neglected proposition. Here, we demonstrate that designing an ANN along biological principles results in drastically improved task performance. As a challenging real-world problem, we choose real-time ocean-wave prediction which is essential for various maritime operations. Motivated by the similarity of ocean waves measured at a single location to sound waves arriving at the eardrum, we redesign an echo state network to resemble the brain's auditory system. This yields a powerful predictive tool which is computationally lean, robust with respect to network parameters, and works efficiently across a wide range of sea states. Our results demonstrate the advantages of integrating neuroscience with machine learning and offer a tool for use in the production of green energy from ocean waves.
- North America > United States > New Jersey > Bergen County > Mahwah (0.04)
- North America > United States > Hawaii > Honolulu County > Honolulu (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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- Health & Medicine > Therapeutic Area > Neurology (1.00)
- Energy > Renewable > Ocean Energy (1.00)
Terrestrial Locomotion of PogoX: From Hardware Design to Energy Shaping and Step-to-step Dynamics Based Control
Wang, Yi, Kang, Jiarong, Chen, Zhiheng, Xiong, Xiaobin
We present a novel controller design on a robotic locomotor that combines an aerial vehicle with a spring-loaded leg. The main motivation is to enable the terrestrial locomotion capability on aerial vehicles so that they can carry heavy loads: heavy enough that flying is no longer possible, e.g., when the thrust-to-weight ratio (TWR) is small. The robot is designed with a pogo-stick leg and a quadrotor, and thus it is named as PogoX. We show that with a simple and lightweight spring-loaded leg, the robot is capable of hopping with TWR $<1$. The control of hopping is realized via two components: a vertical height control via control Lyapunov function-based energy shaping, and a step-to-step (S2S) dynamics based horizontal velocity control that is inspired by the hopping of the Spring-Loaded Inverted Pendulum (SLIP). The controller is successfully realized on the physical robot, showing dynamic terrestrial locomotion of PogoX which can hop at variable heights and different horizontal velocities with robustness to ground height variations and external pushes.
- North America > United States > Wisconsin > Dane County > Madison (0.04)
- North America > United States > New Jersey (0.04)
Bio-inspired Dual-auger Self-burrowing Robots in Granular Media
It has been found that certain biological organisms, such as Erodium seeds and Scincus scincus, are capable of effectively and efficiently burying themselves in soil. Biological Organisms employ various locomotion modes, including coiling and uncoiling motions, asymmetric body twisting, and undulating movements that generate motion waves. The coiling-uncoiling motion drives a seed awn to bury itself like a corkscrew, while sandfish skinks use undulatory swimming, which can be thought of as a 2D version of helical motion. Studying burrowing behavior aims to understand how animals navigate underground, whether in their natural burrows or underground habitats, and to implement this knowledge in solving geotechnical penetration problems. Underground horizontal burrowing is challenging due to overcoming the resistance of interaction forces of granular media to move forward. Inspired by the burrowing behavior of seed-awn and sandfish skink, a horizontal self-burrowing robot is developed. The robot is driven by two augers and stabilized by a fin structure. The robot's burrowing behavior is studied in a laboratory setting. It is found that rotation and propulsive motion along the axis of the auger's helical shape significantly reduce granular media's resistance against horizontal penetration by breaking kinematic symmetry or granular media boundary. Additional thrusting and dragging tests were performed to examine the propulsive and resistive forces and unify the observed burrowing behaviors. The tests revealed that the rotation of an auger not only reduces the resistive force and generates a propulsive force, which is influenced by the auger geometry, rotational speed, and direction. As a result, the burrowing behavior of the robot can be predicted using the geometry-rotation-force relations.
The Study of Complex Human Locomotion Behaviors: From Crawling to Walking
This paper uses a simple state machine to develop a control algorithm for controlling an infant humanoid in the context of a simple model system. The algorithm is inspired by a baby who starts learning to stand and walk at 7 to 12 months of age: he or she initially learns to crawl and then, once the lower limb muscles are strong enough, can learn to walk by coming to support his or her upper trunk. Ideally, this algorithm-supported locomotion can take the baby to any desired location: a pile of toys, a tasty snack, or the baby's parents or relatives. In this paper we analyze the crawling stage, the simple 2d bipedal model, and the initial walking form from 8 to 18 months of age, and quantitatively evaluate the ideal kinematics model and simulation results for these stages.
Will Nathan Drake Make This Jump in the Uncharted Trailer?
You've played the video game, but now there's a movie coming out based on Uncharted. One part of the trailer really got me interested--from a physics perspective. It shows a cargo plane with a long string of large boxes roped together and hanging out the back. He climbs the string of boxes one by one until he reaches one closest to the plane, then he jumps, making a leap towards the interior. I have no idea why Drake is doing this, but it opens up a great physics question: Does he make it?
- Media > Film (0.39)
- Leisure & Entertainment (0.39)
The Physics of Building Jumps in 'The Matrix'
You haven't seen The Matrix? Well, you should watch it. Here's the basic idea--some dude (Neo) finds out he's been living in a computer program. Since his world isn't "real," he is able to do some superhuman things--like dodge bullets and jump from one building to the next. Yes, this building jump is what I want to look at.
Here's How Fast That Jumping Tesla Was Traveling
One of my part-time jobs is as an internet investigator. When crazy things happen, people want to know more about that crazy thing. In this case, the crazy thing is a Telsa driving super fast over a railroad crossing. It's going so fast that the car gets airborne before eventually losing control. Fortunately, it doesn't seem like anyone was seriously injured, and it is also fortunate that a security camera caught this motion on video. Normally when I need to find the velocity of an object in a video, I just use my typical video analysis techniques in which I mark the position of the object in each frame.
- Transportation > Infrastructure & Services (0.54)
- Transportation > Ground (0.54)
Let's-a-Go: The Physics of Jumping in Super Mario Run
Of course I'm not the first to look at the physics in Super Mario Bros--there was this interesting paper looking at the optimal jump to get to the highest point on the flag at the end of the level. There is also a nice page looking at the acceleration of jumping Mario in the different games. This is a great chance to take another look at the physics of Mario. The best way to get data from a video game is to first capture the action and then use video analysis. With video analysis, I can get position-time data by looking at the location of the object in each frame.